I will play other games and 'we're' not ruining your mood, you're doing that to yourself. I know these are only Wikipedia references, but highlights evidence of multiple design / gameplay direction changes throughout people? lol. (video_game)#cite_note-Kotaku-Investigation-13 I think you are incredible - spout of accusations without fully reading what the other had actually stated, arrogant much?Īdditional, how could've anyone state how the game was to be? It's developmental direction changed multiple directions over its course There was no mentioning about how the game was stated to be, but merely a personal opinion. It completely takes out any excitement for exploration as there will literally be no dangerous element and your biggest worry would be walking away from your ship for to long which gives yet another reason not to go exploring on land in the first place What actually is the point of a supermassive open world with considerable land mass if the only combat you will be able to do will be in ships. How can you have a game that will give you the greatest pirate experience ever without swords and pistols and ship boarding. They merely said, it's a disappointment to have an immersive pirate base game without sword play and land exploration - hidden treasures anyone? No where within it they mention anything specific to how the game was "going to be" from the initial announcement. I was seriously considering getting a next generation console specifically for this game and now, I'm just not sure its worth it especially after nearly 10 years of working on this Did you actually read post? It completely takes out any excitement for exploration as there will literally be no dangerous element and your biggest worry would be walking away from your ship for to long which gives yet another reason not to go exploring on land in the first place. Now 5 years later there is finally a release date for this seriously anticipated game, and to my great concern its going to be missing very key elements of a pirate game being the sword play and land based combat. Then 5 years ago I hear that there's some sort of game being made off of black flag and instantly I start searching for information about it and become nearly overjoyed finding out that my dream over a serious open world pirate game was coming true. Unfortunately, today's call did not give us any kind of launch date news: The most recent delay, announced in January, pushed the game into Ubisoft's 2023-24 fiscal year, which means it will be out sometime after April 1.Ever since I played assasins creed black flag I thought It was the most amazing pirate game to ever come out and I thought it would be so cool if we had a multi-player map instead of the silly pvp that they had. Ubisoft declined to comment further on what exactly it will "leverage in the next month," as Duguet put it, but with luck it means those public playtests (opens in new tab) we've been waiting for will finally start to happen-or at the very least, that playtesters will be able to start properly sharing their experiences with the game. I have my doubts, but hopefully we'll get a better idea about it soon. Can that very fundamental aspect of gameplay be tweaked or tuned in a way that suddenly makes me stop thinking about Sea of Thieves-especially in such a short period of time? Skull and Bones really doesn't look like a very interesting game to me: There are lots of menus, timers, and button-clicks, but I don't see any way to just go out and get rowdy with the boys, which is what the swashbuckling life is all about. To be blunt, I think there's a lot of optimism there.
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